It's something that makes sense and never feels odd or too "video-gamey". Reach for any of these three locations and squeeze the grip button to grab your weapon of choice. Weapons are located in three locations: one on each hip (left and right), and one over your right shoulder. Items are stored in several places, all easily accessible, depending on what you need. Natural inventory management feels naturally clumsy, a reality that can sometimes result in frustration. Saints & Sinners focuses heavily on pseudo-realism, stats, and inventory management that will force you to be disciplined and efficient. It's this bleak desolation that so epitomizes what a real zombie apocalypse would likely feel like. Each day grows more bleak, reducing the number and quality of items in the world and increasing the zombie count, encouraging players to strategize and plan ahead rather than mindlessly roaming the land. In this semi-open world action RPG, you'll find yourself working through each day, from dawn to dusk, scavenging the land for artifacts of a bygone era in order to craft better weapons, clothing, food, and other ways to enhance your survival. This makes sense, too, since this game is based heavily on The Walking Dead comics rather than the show on AMC. When you think of the zombie apocalypse actually happening, what sorts of images does your imagination conjure? If your answer is along the lines of desperation, desolation, and a new determination to survive despite the odds obviously not being in your favor, then The Walking Dead: Saints & Sinners absolutely nails your vision of this post-apocalyptic future. The Walking Dead: Saints & Sinners the basics Item and quest tracking feels a bit useless.Inventory management can feel clunky in stressful situations.Movement restrictions can be disorientating.
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